During a Desmos activity, students adjust the measures of angles in radians to reposition a laser and a mirror so the beam passes through three stationary targets. The Radian Lasers activity can be extended to simulate project-based learning.
Juli K. Dixon, Treshonda Rutledge, Jennifer C. Caton, and Edward C. Nolan
Constraints for social distancing require teachers to find creative ways to engage students. Consider this fun strategy for exploring fraction equivalence, addition, and subtraction in a game environment where students use self-made or digital manipulatives.
Manouchehri Azita, Ozturk Ayse, and Sanjari Azin
In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.
John H. Lamb
Vector properties and the birds' frictionless environment help students understand the mathematics behind the game.
Abdulkadir Erdogan and H. Bahadir Yanik
iSTEM: Integrating Science, Technology, and Engineering in Mathematics authors share ideas and activities that stimulate student interest in the integrated fields of science, technology, engineering, and mathematics (STEM) in K-grade 6 classrooms. This article describes how optimization ideas can be fostered in early grades through a game-based activity called Avoiding Invasion from Aliens
Angeliki Kolovou, Marja van den Heuvel-Panhuizen, and Olaf Köller
This study investigated whether an intervention including an online game contributed to 236 Grade 6 students' performance in early algebra, that is, solving problems with covarying quantities. An exploratory quasi-experimental study was conducted with a pretest-posttest-control-group design. Students in the experimental group were asked to solve at home a number of problems by playing an online game. Although boys outperformed girls in early algebra performance on the pretest as well as on the posttest, boys and girls profited equally from the intervention. Implications of these results for educational practice are discussed.
Games and videos lend themselves to student engagement and learning, but how do teachers determine what is most beneficial to student learning? How can we effectively incorporate technology into our teaching of mathematics?
Christine A. Noddin
Share news about happenings in the field of elementary school math education, views on matters pertaining to teaching and learning mathematics in the early childhood or elementary school years, and reactions to previously published opinion pieces or articles.
andrea christie elkin
This month's topics include linking math learning to physical activity; summer Smallywood educational video games; Coaches' Corner; and where to find free CCSSM video clips.
Virtual worlds, such as the one inhabited by the players of World of Warcraft, can serve as sampling grounds for students who are video gamers.