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Ming C. Tomayko

A series of activities uses media coverage of a natural disaster to develop quantitative literacy.

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Amanda L. Cullen, Carrie A. Lawton, Crystal S. Patterson, and Craig J. Cullen

In this lesson, third graders were asked how many degrees is a full rotation around a circle. After we gave students time and space to disagree, to make and test conjectures, and to explore, they reasoned about angle as turn and determined a full rotation is 360 degrees.

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Manouchehri Azita, Ozturk Ayse, and Sanjari Azin

In this article we illustrate how one teacher used PhET cannonball simulation as an instructional tool to improve students' algebraic reasoning in a fifth grade classroom. Three instructional phases effective to implementation of simulation included: Free play, Structured inquiry and, Synthesizing ideas.

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Erell Germia and Nicole Panorkou

We present a Scratch task we designed and implemented for teaching and learning coordinates in a dynamic and engaging way. We use the 5Es framework to describe the students' interactions with the task and offer suggestions of how other teachers may adopt it to successfully implement Scratch tasks.

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Brandt S. Lapko

Teachers share success stories and ideas that stimulate thinking about the effective use of technology in K–grade 6 classrooms. This article describes how students can use available technology to communicate and share their thinking in popular media formats.

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Kurt J. Rosenkrantz

Students say some amazing things. Back Talk highlights the learning of one or two students and their approach to solving a math problem or prompt. Each article includes the prompt used to initiate the discussion, a portion of dialogue, student work samples (when applicable) and teacher insights into the mathematical thinking of the students. In this month's episode, a six-year-old rising first grader uses a computer simulation to understand addition and subtraction on the number line.

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Katherine A. G. Phelps

Fourth- and fifth-grade learners can use differentiated number sets within CGI problem structures to add and subtract fractions with unlike denominators.

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Jennifer Suh and Padmanabhan Seshaiyer

Foundational in understanding place value and our decimal number system, this concept is explored through a practiced-based activity designed to develop teachers' technology knowledge for teaching mathematics. The activity focuses on number sense using online applets and various related models and representations.

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Patricia O'Donnell and Amanda Frick

Do you remember clever, energetic Speedy Gonzales, “the fastest mouse in all Mexico,” one of the animated characters in the Warner Brothers Looney Tunes cartoon series? This month our “math by the month” activities, reminiscent of the spirited Speedy, will have your students calling ¡Ándale! ¡Ándale! ¡Arriba! ¡Arriba! (colloquial Spanish for “Come on! Hurry up!”) as they ask for more problem-solving scenarios based on this month's racing theme.